[1]
“Implementasi Media Kahoot Berbasis Game Based Learning  Terhadap Hasil Belajar Siswa Pada Materi Konfigurasi Elektron”, semnas, vol. 1, no. 1, pp. 1–11, Jul. 2024, Accessed: Feb. 07, 2026. [Online]. Available: https://eproceeding.fitkuinjktconferences.com/index.php/semnas/article/view/69